复习--Vuejs源码阅读

前言

时隔三年重温vuejs码源,三年前看的1.0版本,这次看的 2.6.0 bate2 版。vuejs的源码写得非常漂亮,浅显易懂、语义清晰,就算基础不深也能无障碍阅读下去。新版的vuejs引入了flow,算是一个强类型的限制,所以写法上较于原生es5、es6有一定区别。

入口

vuejs的代码数量不算多,也不能无头苍蝇的乱读,我个人喜欢按着执行顺序慢慢读下来。 core 文件夹是vuejs核心源码所在,首先看 core/instance/index.js

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import { initMixin } from './init'
import { stateMixin } from './state'
import { renderMixin } from './render'
import { eventsMixin } from './events'
import { lifecycleMixin } from './lifecycle'
import { warn } from '../util/index'

function Vue (options) {
if (process.env.NODE_ENV !== 'production' &&
!(this instanceof Vue)
) {
warn('Vue is a constructor and should be called with the `new` keyword')
}
this._init(options)
}

initMixin(Vue)
stateMixin(Vue)
eventsMixin(Vue)
lifecycleMixin(Vue)
renderMixin(Vue)

export default Vue

这是 Vue 函数的定义文件,可以看到 Vue 采用的是构建一个小巧的构造函数,然后再扩展 prototype 、静态属性的方式。现在一个个来看这些函数,首先是 initMixin:

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export function initMixin (Vue: Class<Component>) {
Vue.prototype._init = function (options?: Object) {
const vm: Component = this
// a uid
vm._uid = uid++

let startTag, endTag
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
startTag = `vue-perf-start:${vm._uid}`
endTag = `vue-perf-end:${vm._uid}`
mark(startTag)
}

// a flag to avoid this being observed
vm._isVue = true
// merge options
if (options && options._isComponent) {
// optimize internal component instantiation
// since dynamic options merging is pretty slow, and none of the
// internal component options needs special treatment.
initInternalComponent(vm, options)
} else {
vm.$options = mergeOptions(
resolveConstructorOptions(vm.constructor),
options || {},
vm
)
}
/* istanbul ignore else */
if (process.env.NODE_ENV !== 'production') {
initProxy(vm)
} else {
vm._renderProxy = vm
}
// expose real self
vm._self = vm
initLifecycle(vm)
initEvents(vm)
initRender(vm)
callHook(vm, 'beforeCreate')
initInjections(vm) // resolve injections before data/props
initState(vm)
initProvide(vm) // resolve provide after data/props
callHook(vm, 'created')

/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
vm._name = formatComponentName(vm, false)
mark(endTag)
measure(`vue ${vm._name} init`, startTag, endTag)
}

if (vm.$options.el) {
vm.$mount(vm.$options.el)
}
}
}

initMixin函数很简单,就是扩展了一个Vue.prototype._init 原型函数,我们现在先不管他,继续下去,等到实例化Vue的时候再回头看他。再来看 stateMixin 函数:

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export function stateMixin (Vue: Class<Component>) {
// flow somehow has problems with directly declared definition object
// when using Object.defineProperty, so we have to procedurally build up
// the object here.
const dataDef = {}
dataDef.get = function () { return this._data }
const propsDef = {}
propsDef.get = function () { return this._props }
if (process.env.NODE_ENV !== 'production') {
dataDef.set = function () {
warn(
'Avoid replacing instance root $data. ' +
'Use nested data properties instead.',
this
)
}
propsDef.set = function () {
warn(`$props is readonly.`, this)
}
}
Object.defineProperty(Vue.prototype, '$data', dataDef)
Object.defineProperty(Vue.prototype, '$props', propsDef)

Vue.prototype.$set = set
Vue.prototype.$delete = del

Vue.prototype.$watch = function (
expOrFn: string | Function,
cb: any,
options?: Object
): Function {
const vm: Component = this
if (isPlainObject(cb)) {
return createWatcher(vm, expOrFn, cb, options)
}
options = options || {}
options.user = true
const watcher = new Watcher(vm, expOrFn, cb, options)
if (options.immediate) {
try {
cb.call(vm, watcher.value)
} catch (error) {
handleError(error, vm, `callback for immediate watcher "${watcher.expression}"`)
}
}
return function unwatchFn () {
watcher.teardown()
}
}

stateMixin 函数 定义了 proptotype.$data$props$set$watch$delete,几乎是Vuejs中最常用的属性和方法们了。这里留意一下 $watch 函数中的 Watcher 类,这是 vuejs 中非常重要的一部分,现在先跳过,以后会重点讲。回头再看 setdel 函数;

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export function set (target: Array<any> | Object, key: any, val: any): any {
if (process.env.NODE_ENV !== 'production' &&
(isUndef(target) || isPrimitive(target))
) {
warn(`Cannot set reactive property on undefined, null, or primitive value: ${(target: any)}`)
}
if (Array.isArray(target) && isValidArrayIndex(key)) {
target.length = Math.max(target.length, key)
target.splice(key, 1, val)
return val
}
if (key in target && !(key in Object.prototype)) {
target[key] = val
return val
}
const ob = (target: any).__ob__
if (target._isVue || (ob && ob.vmCount)) {
process.env.NODE_ENV !== 'production' && warn(
'Avoid adding reactive properties to a Vue instance or its root $data ' +
'at runtime - declare it upfront in the data option.'
)
return val
}
if (!ob) {
target[key] = val
return val
}
defineReactive(ob.value, key, val)
ob.dep.notify()
return val
}

先来看 $set 函数,Vuejs在非生产环境的warn还是写得非常详尽的。$set 算是最常用的之一了,代码里对target 为数组和对象的做了区别处理。重点在最后,如果是非预定的key,会重新 defineReactive,使之具备双向绑定的能力。这里先不细讲双向绑定的实现原理,等到实例化的时候再说。最后 ob.dep.notify 这句代码,留个印象, DepVuejs中的依赖实现类, ob.dep.notify 负责通知依赖该 key 的对象们,我更新了,你们也做出相应的处理。$delete 函数也类似。

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/**
* Delete a property and trigger change if necessary.
*/
export function del (target: Array<any> | Object, key: any) {
if (process.env.NODE_ENV !== 'production' &&
(isUndef(target) || isPrimitive(target))
) {
warn(`Cannot delete reactive property on undefined, null, or primitive value: ${(target: any)}`)
}
if (Array.isArray(target) && isValidArrayIndex(key)) {
target.splice(key, 1)
return
}
const ob = (target: any).__ob__
if (target._isVue || (ob && ob.vmCount)) {
process.env.NODE_ENV !== 'production' && warn(
'Avoid deleting properties on a Vue instance or its root $data ' +
'- just set it to null.'
)
return
}
if (!hasOwn(target, key)) {
return
}
delete target[key]
if (!ob) {
return
}
ob.dep.notify()
}

现在来看看我们的Vue 结构(省去默认属性方法)

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Vue: {
prototype: {
_init: fn,
$data: undefined,
$props: undefined,
$set: fn,
$delete: fn,
$watch:fn,
}
}

继续 eventsMixin

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export function eventsMixin (Vue: Class<Component>) {
const hookRE = /^hook:/
Vue.prototype.$on = function (event: string | Array<string>, fn: Function): Component {
const vm: Component = this
if (Array.isArray(event)) {
for (let i = 0, l = event.length; i < l; i++) {
vm.$on(event[i], fn)
}
} else {
(vm._events[event] || (vm._events[event] = [])).push(fn)
// optimize hook:event cost by using a boolean flag marked at registration
// instead of a hash lookup
if (hookRE.test(event)) {
vm._hasHookEvent = true
}
}
return vm
}

Vue.prototype.$once = function (event: string, fn: Function): Component {
const vm: Component = this
function on () {
vm.$off(event, on)
fn.apply(vm, arguments)
}
on.fn = fn
vm.$on(event, on)
return vm
}

Vue.prototype.$off = function (event?: string | Array<string>, fn?: Function): Component {
const vm: Component = this
// all
if (!arguments.length) {
vm._events = Object.create(null)
return vm
}
// array of events
if (Array.isArray(event)) {
for (let i = 0, l = event.length; i < l; i++) {
vm.$off(event[i], fn)
}
return vm
}
// specific event
const cbs = vm._events[event]
if (!cbs) {
return vm
}
if (!fn) {
vm._events[event] = null
return vm
}
// specific handler
let cb
let i = cbs.length
while (i--) {
cb = cbs[i]
if (cb === fn || cb.fn === fn) {
cbs.splice(i, 1)
break
}
}
return vm
}

Vue.prototype.$emit = function (event: string): Component {
const vm: Component = this
if (process.env.NODE_ENV !== 'production') {
const lowerCaseEvent = event.toLowerCase()
if (lowerCaseEvent !== event && vm._events[lowerCaseEvent]) {
tip(
`Event "${lowerCaseEvent}" is emitted in component ` +
`${formatComponentName(vm)} but the handler is registered for "${event}". ` +
`Note that HTML attributes are case-insensitive and you cannot use ` +
`v-on to listen to camelCase events when using in-DOM templates. ` +
`You should probably use "${hyphenate(event)}" instead of "${event}".`
)
}
}
let cbs = vm._events[event]
if (cbs) {
cbs = cbs.length > 1 ? toArray(cbs) : cbs
const args = toArray(arguments, 1)
const info = `event handler for "${event}"`
for (let i = 0, l = cbs.length; i < l; i++) {
invokeWithErrorHandling(cbs[i], vm, args, vm, info)
}
}
return vm
}
}

eventsMinix扩展了一个简单的自定义事件系统,通过给每一个vm实例定义一个_events对象,与原生事件有所区别的是,在$off的时候,如果不传入某一个函数会清空该事件所有的事件监听处理函数。

lifecycleMixin 扩展了生命周期函数 $destory$forceUpdate、和一个非公开方法(不出现在api文档中)_update。这里我们先不管他,在生命周期的代码中会详细说道。

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export function lifecycleMixin (Vue: Class<Component>) {
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
const vm: Component = this
const prevEl = vm.$el
const prevVnode = vm._vnode
const restoreActiveInstance = setActiveInstance(vm)
vm._vnode = vnode
// Vue.prototype.__patch__ is injected in entry points
// based on the rendering backend used.
if (!prevVnode) {
// initial render
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
} else {
// updates
vm.$el = vm.__patch__(prevVnode, vnode)
}
restoreActiveInstance()
// update __vue__ reference
if (prevEl) {
prevEl.__vue__ = null
}
if (vm.$el) {
vm.$el.__vue__ = vm
}
// if parent is an HOC, update its $el as well
if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {
vm.$parent.$el = vm.$el
}
// updated hook is called by the scheduler to ensure that children are
// updated in a parent's updated hook.
}

Vue.prototype.$forceUpdate = function () {
const vm: Component = this
if (vm._watcher) {
vm._watcher.update()
}
}

Vue.prototype.$destroy = function () {
const vm: Component = this
if (vm._isBeingDestroyed) {
return
}
callHook(vm, 'beforeDestroy')
vm._isBeingDestroyed = true
// remove self from parent
const parent = vm.$parent
if (parent && !parent._isBeingDestroyed && !vm.$options.abstract) {
remove(parent.$children, vm)
}
// teardown watchers
if (vm._watcher) {
vm._watcher.teardown()
}
let i = vm._watchers.length
while (i--) {
vm._watchers[i].teardown()
}
// remove reference from data ob
// frozen object may not have observer.
if (vm._data.__ob__) {
vm._data.__ob__.vmCount--
}
// call the last hook...
vm._isDestroyed = true
// invoke destroy hooks on current rendered tree
vm.__patch__(vm._vnode, null)
// fire destroyed hook
callHook(vm, 'destroyed')
// turn off all instance listeners.
vm.$off()
// remove __vue__ reference
if (vm.$el) {
vm.$el.__vue__ = null
}
// release circular reference (#6759)
if (vm.$vnode) {
vm.$vnode.parent = null
}
}
}

renderMixin 扩展了生命周期方法 $nextTick、内部方法_render以及大量相关的工具实例方法。_render函数是render模板的解析实现,是vuejs最重要的方法之一。具体的时候留在生命周期中讲解。

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export function renderMixin (Vue: Class<Component>) {
// install runtime convenience helpers
installRenderHelpers(Vue.prototype)

Vue.prototype.$nextTick = function (fn: Function) {
return nextTick(fn, this)
}

Vue.prototype._render = function (): VNode {
const vm: Component = this
const { render, _parentVnode } = vm.$options

if (_parentVnode) {
vm.$scopedSlots = normalizeScopedSlots(
_parentVnode.data.scopedSlots,
vm.$slots
)
}

// set parent vnode. this allows render functions to have access
// to the data on the placeholder node.
vm.$vnode = _parentVnode
// render self
let vnode
try {
vnode = render.call(vm._renderProxy, vm.$createElement)
} catch (e) {
handleError(e, vm, `render`)
// return error render result,
// or previous vnode to prevent render error causing blank component
/* istanbul ignore else */
if (process.env.NODE_ENV !== 'production' && vm.$options.renderError) {
try {
vnode = vm.$options.renderError.call(vm._renderProxy, vm.$createElement, e)
} catch (e) {
handleError(e, vm, `renderError`)
vnode = vm._vnode
}
} else {
vnode = vm._vnode
}
}
// if the returned array contains only a single node, allow it
if (Array.isArray(vnode) && vnode.length === 1) {
vnode = vnode[0]
}
// return empty vnode in case the render function errored out
if (!(vnode instanceof VNode)) {
if (process.env.NODE_ENV !== 'production' && Array.isArray(vnode)) {
warn(
'Multiple root nodes returned from render function. Render function ' +
'should return a single root node.',
vm
)
}
vnode = createEmptyVNode()
}
// set parent
vnode.parent = _parentVnode
return vnode
}
}

现在 我们的Vue 类已经成了这样

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Vue: {
prototype: {
_init: fn,
$data: undefined,
$props: undefined,
$set: fn,
$delete: fn,
$watch:fn,
// events
$on: fn,
$once: fn,
$off: fn,
$emit: fn,
// lifecycle
_update:fn, //重新渲染自己以及和插入插槽内容的子组件
$forceUpdate: fn,
$destroy: fn,
$nextTick: fn,
_render:fn, // 解析

_o:fn, markOnce
_n:fn,toNumber
_s:fn,toString
_l:fn,renderList
_t:fn,renderSlot
_q:fn,looseEqual
_i:fn,looseIndexOf
_m:fn,renderStatic
_f:fn,resolveFilter
_k:fn,checkKeyCodes
_b:fn,bindObjectProps
_v:fn,createTextVNode
_e:fn,createEmptyVNode
_u:fn,resolveScopedSlots
_g:fn,bindObjectListeners
_d:fn,bindDynamicKeys
_p:fn,prependModifier
}
}

下面我们继续看 core/index.js文件,代码如下:

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import Vue from './instance/index'
import { initGlobalAPI } from './global-api/index'
import { isServerRendering } from 'core/util/env'
import { FunctionalRenderContext } from 'core/vdom/create-functional-component'

initGlobalAPI(Vue)

Object.defineProperty(Vue.prototype, '$isServer', {
get: isServerRendering
})

Object.defineProperty(Vue.prototype, '$ssrContext', {
get () {
/* istanbul ignore next */
return this.$vnode && this.$vnode.ssrContext
}
})

// expose FunctionalRenderContext for ssr runtime helper installation
Object.defineProperty(Vue, 'FunctionalRenderContext', {
value: FunctionalRenderContext
})

Vue.version = '__VERSION__'

export default Vue

刚才我们看的 core/instance/index 仅是Vue扩展的一部分.现在来看主要部分,不管 initGlobalAPI 先来看看 isServerRendering,

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export const isServerRendering = () => {
if (_isServer === undefined) {
/* istanbul ignore if */
if (!inBrowser && !inWeex && typeof global !== 'undefined') {
// detect presence of vue-server-renderer and avoid
// Webpack shimming the process
_isServer = global['process'] && global['process'].env.VUE_ENV === 'server'
} else {
_isServer = false
}
}
return _isServer
}

请注意这里出现了weex, vuejs中相关的地方还是蛮多的,看来vuejsweex还是作了很多订制或者优化的。

再说 FunctionalRenderContext, FunctionalComponent是vuejs中比较重要的一个概念,之后再来单独讲,今天先简单略过。

回过头来再看 initGlobalAPI

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export function initGlobalAPI (Vue: GlobalAPI) {
// config
const configDef = {}
configDef.get = () => config
if (process.env.NODE_ENV !== 'production') {
configDef.set = () => {
warn(
'Do not replace the Vue.config object, set individual fields instead.'
)
}
}
Object.defineProperty(Vue, 'config', configDef)

// exposed util methods.
// NOTE: these are not considered part of the public API - avoid relying on
// them unless you are aware of the risk.
Vue.util = {
warn,
extend,
mergeOptions,
defineReactive
}

Vue.set = set
Vue.delete = del
Vue.nextTick = nextTick

// 2.6 explicit observable API
Vue.observable = <T>(obj: T): T => {
observe(obj)
return obj
}

Vue.options = Object.create(null)
ASSET_TYPES.forEach(type => {
Vue.options[type + 's'] = Object.create(null)
})

// this is used to identify the "base" constructor to extend all plain-object
// components with in Weex's multi-instance scenarios.
Vue.options._base = Vue

extend(Vue.options.components, builtInComponents)

initUse(Vue)
initMixin(Vue)
initExtend(Vue)
initAssetRegisters(Vue)
}

首先将配置文件core/config.js配置到Vue.config上,这里边包括了开发者配置、平台信息、生命周期钩子等(详见core/config.js)。
然后 是 Vue.util, 注意extend是浅拷贝。 setdeletelnextTick都是老朋友,这里只是指向Vue.,而不是Vue.prototype
这里还有一个2.6新添加的 显式的 observable Api。Vue.options._base = Vue 这是一个标识,也备份了一个Vue副本。最后就是usemixinextendcomponents,directives,filters的初始化了。
先来简单看看 use,了解一下Vue如何动态use组件

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export function initUse (Vue: GlobalAPI) {
Vue.use = function (plugin: Function | Object) {
const installedPlugins = (this._installedPlugins || (this._installedPlugins = []))
if (installedPlugins.indexOf(plugin) > -1) {
return this
}

// additional parameters
const args = toArray(arguments, 1)
args.unshift(this)
if (typeof plugin.install === 'function') {
plugin.install.apply(plugin, args)
} else if (typeof plugin === 'function') {
plugin.apply(null, args)
}
installedPlugins.push(plugin)
return this
}
}

Vuejs 使用一个静态属性installedPlugins来保存当前实例已经安装的插件列件,而且如果plugin是一个对象,那么他必须实现install方法以完成组件的注册。

接下来是 initMixin, 代码很简单,关键在于 mergeOptions

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export function initMixin (Vue: GlobalAPI) {
Vue.mixin = function (mixin: Object) {
this.options = mergeOptions(this.options, mixin)
return this
}
}

mergeOptions这个函数在很多地方都有用到,先看看他的代码

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export function mergeOptions (
parent: Object,
child: Object,
vm?: Component
): Object {
if (process.env.NODE_ENV !== 'production') {
checkComponents(child)
}

if (typeof child === 'function') {
child = child.options
}

normalizeProps(child, vm)
normalizeInject(child, vm)
normalizeDirectives(child)

// Apply extends and mixins on the child options,
// but only if it is a raw options object that isn't
// the result of another mergeOptions call.
// Only merged options has the _base property.
if (!child._base) {
if (child.extends) {
parent = mergeOptions(parent, child.extends, vm)
}
if (child.mixins) {
for (let i = 0, l = child.mixins.length; i < l; i++) {
parent = mergeOptions(parent, child.mixins[i], vm)
}
}
}

const options = {}
let key
for (key in parent) {
mergeField(key)
}
for (key in child) {
if (!hasOwn(parent, key)) {
mergeField(key)
}
}
function mergeField (key) {
const strat = strats[key] || defaultStrat
options[key] = strat(parent[key], child[key], vm, key)
}
return options
}

总的来说就是 将 props、inject、directives标准统一化(如将props:[‘a’, ‘b’] 转化成 props: { a: {type: null}})之后再递归将child合并到parent之上。需要注意的是,在mergeField的时候mergeHookmergeAssets 是分开处理的,mergeHook会将所有的钩子函数放到一个数组里处理,即 mixin 之后,不同组件的生命周期函数不会被覆盖,会被多次调用。

再看 initExtend, Vue.extend作为Vue的构建工厂类,没有直接继承Vue类,而是通过复制Vue.prototype再扩展的方式。Sub比起Vue对象去掉了相关的全局方法。提一下initPropsinitComputed函数,propscomputedVue.extend时就会被初始化,然后在render时又会再次初始化覆盖之前。

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export function initExtend (Vue: GlobalAPI) {
/**
* Each instance constructor, including Vue, has a unique
* cid. This enables us to create wrapped "child
* constructors" for prototypal inheritance and cache them.
*/
Vue.cid = 0
let cid = 1

/**
* Class inheritance
*/
Vue.extend = function (extendOptions: Object): Function {
extendOptions = extendOptions || {}
const Super = this
const SuperId = Super.cid
const cachedCtors = extendOptions._Ctor || (extendOptions._Ctor = {})
if (cachedCtors[SuperId]) {
return cachedCtors[SuperId]
}

const name = extendOptions.name || Super.options.name
if (process.env.NODE_ENV !== 'production' && name) {
validateComponentName(name)
}

const Sub = function VueComponent (options) {
this._init(options)
}
Sub.prototype = Object.create(Super.prototype)
Sub.prototype.constructor = Sub
Sub.cid = cid++
Sub.options = mergeOptions(
Super.options,
extendOptions
)
Sub['super'] = Super

// For props and computed properties, we define the proxy getters on
// the Vue instances at extension time, on the extended prototype. This
// avoids Object.defineProperty calls for each instance created.
if (Sub.options.props) {
initProps(Sub)
}
if (Sub.options.computed) {
initComputed(Sub)
}

// allow further extension/mixin/plugin usage
Sub.extend = Super.extend
Sub.mixin = Super.mixin
Sub.use = Super.use

// create asset registers, so extended classes
// can have their private assets too.
ASSET_TYPES.forEach(function (type) {
Sub[type] = Super[type]
})
// enable recursive self-lookup
if (name) {
Sub.options.components[name] = Sub
}

// keep a reference to the super options at extension time.
// later at instantiation we can check if Super's options have
// been updated.
Sub.superOptions = Super.options
Sub.extendOptions = extendOptions
Sub.sealedOptions = extend({}, Sub.options)

// cache constructor
cachedCtors[SuperId] = Sub
return Sub
}
}

先看 initPropsinitProps处理比较简单,只是简单get、set一下。

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function initProps (Comp) {
const props = Comp.options.props
for (const key in props) {
proxy(Comp.prototype, `_props`, key)
}
}
export function proxy (target: Object, sourceKey: string, key: string) {
sharedPropertyDefinition.get = function proxyGetter () {
return this[sourceKey][key]
}
sharedPropertyDefinition.set = function proxySetter (val) {
this[sourceKey][key] = val
}
Object.defineProperty(target, key, sharedPropertyDefinition)
}

重点是 initComputed, 这里再次出现了 Depwatcher, 这是 computed 的核心实现。日后再写computed的实现机制

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function initComputed (Comp) {
const computed = Comp.options.computed
for (const key in computed) {
defineComputed(Comp.prototype, key, computed[key])
}
}
export function defineComputed (
target: any,
key: string,
userDef: Object | Function
) {
const shouldCache = !isServerRendering()
if (typeof userDef === 'function') {
sharedPropertyDefinition.get = shouldCache
? createComputedGetter(key)
: createGetterInvoker(userDef)
sharedPropertyDefinition.set = noop
} else {
sharedPropertyDefinition.get = userDef.get
? shouldCache && userDef.cache !== false
? createComputedGetter(key)
: createGetterInvoker(userDef.get)
: noop
sharedPropertyDefinition.set = userDef.set || noop
}
if (process.env.NODE_ENV !== 'production' &&
sharedPropertyDefinition.set === noop) {
sharedPropertyDefinition.set = function () {
warn(
`Computed property "${key}" was assigned to but it has no setter.`,
this
)
}
}
Object.defineProperty(target, key, sharedPropertyDefinition)
}

function createComputedGetter (key) {
return function computedGetter () {
const watcher = this._computedWatchers && this._computedWatchers[key]
if (watcher) {
if (watcher.dirty) {
watcher.evaluate()
}
if (Dep.target) {
watcher.depend()
}
return watcher.value
}
}
}

function createGetterInvoker(fn) {
return function computedGetter () {
return fn.call(this, this)
}
}

最后initAssetRegisters 注册 Vue.componentVue.directiveVue.filter全局方法。 Vue.component方法只不过是包了一层Vue.extend函数,仔细一看还有component Name 的验证。

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export function initAssetRegisters (Vue: GlobalAPI) {
/**
* Create asset registration methods.
*/
ASSET_TYPES.forEach(type => {
Vue[type] = function (
id: string,
definition: Function | Object
): Function | Object | void {
if (!definition) {
return this.options[type + 's'][id]
} else {
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && type === 'component') {
validateComponentName(id)
}
if (type === 'component' && isPlainObject(definition)) {
definition.name = definition.name || id
definition = this.options._base.extend(definition)
}
if (type === 'directive' && typeof definition === 'function') {
definition = { bind: definition, update: definition }
}
this.options[type + 's'][id] = definition
return definition
}
}
})
}

关于 Vue.prototype.$mountVue.compile 方法。初始化时候再看

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const idToTemplate = cached(id => {
const el = query(id)
return el && el.innerHTML
})

const mount = Vue.prototype.$mount
Vue.prototype.$mount = function (
el?: string | Element,
hydrating?: boolean
): Component {
el = el && query(el)

/* istanbul ignore if */
if (el === document.body || el === document.documentElement) {
process.env.NODE_ENV !== 'production' && warn(
`Do not mount Vue to <html> or <body> - mount to normal elements instead.`
)
return this
}

const options = this.$options
// resolve template/el and convert to render function
if (!options.render) {
let template = options.template
if (template) {
if (typeof template === 'string') {
if (template.charAt(0) === '#') {
template = idToTemplate(template)
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && !template) {
warn(
`Template element not found or is empty: ${options.template}`,
this
)
}
}
} else if (template.nodeType) {
template = template.innerHTML
} else {
if (process.env.NODE_ENV !== 'production') {
warn('invalid template option:' + template, this)
}
return this
}
} else if (el) {
template = getOuterHTML(el)
}
if (template) {
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
mark('compile')
}

const { render, staticRenderFns } = compileToFunctions(template, {
outputSourceRange: process.env.NODE_ENV !== 'production',
shouldDecodeNewlines,
shouldDecodeNewlinesForHref,
delimiters: options.delimiters,
comments: options.comments
}, this)
options.render = render
options.staticRenderFns = staticRenderFns

/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
mark('compile end')
measure(`vue ${this._name} compile`, 'compile', 'compile end')
}
}
}
return mount.call(this, el, hydrating)
}
Vue.compile = compileToFunctions

关于Array的变异方法。Vuejs并没有对原生Array对象做改造,而是create复制了一个新的arrayMethods对象,在arrayMethods上留了一个getset监听,最后在initData的时候将原生的Array对象賛换成arrayMethods

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import { def } from '../util/index'

const arrayProto = Array.prototype
export const arrayMethods = Object.create(arrayProto)

const methodsToPatch = [
'push',
'pop',
'shift',
'unshift',
'splice',
'sort',
'reverse'
]

/**
* Intercept mutating methods and emit events
*/
methodsToPatch.forEach(function (method) {
// cache original method
const original = arrayProto[method]
def(arrayMethods, method, function mutator (...args) {
const result = original.apply(this, args)
const ob = this.__ob__
let inserted
switch (method) {
case 'push':
case 'unshift':
inserted = args
break
case 'splice':
inserted = args.slice(2)
break
}
if (inserted) ob.observeArray(inserted)
// notify change
ob.dep.notify()
return result
})
})
export class Observer {
value: any;
dep: Dep;
vmCount: number; // number of vms that have this object as root $data

constructor (value: any) {
this.value = value
this.dep = new Dep()
this.vmCount = 0
def(value, '__ob__', this)
if (Array.isArray(value)) {
if (hasProto) {
protoAugment(value, arrayMethods)
} else {
copyAugment(value, arrayMethods, arrayKeys)
}
this.observeArray(value)
} else {
this.walk(value)
}
}

/**
* Walk through all properties and convert them into
* getter/setters. This method should only be called when
* value type is Object.
*/
walk (obj: Object) {
const keys = Object.keys(obj)
for (let i = 0; i < keys.length; i++) {
defineReactive(obj, keys[i])
}
}

/**
* Observe a list of Array items.
*/
observeArray (items: Array<any>) {
for (let i = 0, l = items.length; i < l; i++) {
observe(items[i])
}
}
}
function protoAugment (target, src: Object) {
/* eslint-disable no-proto */
target.__proto__ = src
/* eslint-enable no-proto */
}

/**
* Augment a target Object or Array by defining
* hidden properties.
*/
/* istanbul ignore next */
function copyAugment (target: Object, src: Object, keys: Array<string>) {
for (let i = 0, l = keys.length; i < l; i++) {
const key = keys[i]
def(target, key, src[key])
}
}